Friday, March 26, 2010

Social Utility Functions

Patrick, here is that paper I was telling you about.  I started writing this post on my own blog, but I'll post it here to give you a very succinct snapshot of what this paper is about...

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One of the key ideas that drives the concepts and use of game theory is that of rationality.  Indeed, to say that someone should be rational is to say that they should try to maximize the amount of good that they can obtain from a strategic situation.  But what happens if one's benefits come at the expense of another's cost.  The overall benefit to the global population may not even be enough to outweigh the cost it invokes.  There is some new work being done by Wynn Stirling (BYU) on Satisficing Games.  Here is a link to the paper.

A satisficing game is one in which the notion of dual utilities is used to balance "selectability" (how effective an action is at achieving the goal) vs. "rejectability" (how efficient in terms of resources consumed the action is).
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I will finish this synopsis up, but I'm hungry and need to eat!

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